Refactor stuff into a player class and implement jumping
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7
Makefile
7
Makefile
@@ -1,5 +1,5 @@
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ghostland: glad.o ghostland.o stb_image.o collisions.o
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g++ -o ghostland glad.o ghostland.o stb_image.o collisions.o -ldl -lglfw -std=c++17 -O3
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ghostland: glad.o ghostland.o stb_image.o collisions.o player.o
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g++ -o ghostland glad.o ghostland.o stb_image.o collisions.o player.o -ldl -lglfw -std=c++17 -O3
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glad.o: glad.c
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g++ -c -o glad.o glad.c -O3
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@@ -13,5 +13,8 @@ stb_image.o: stb_image.c
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collisions.o: collisions.cpp
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g++ -c -o collisions.o collisions.cpp -std=c++17 -O3
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player.o: player.cpp
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g++ -c -o player.o player.cpp -std=c++17 -O3
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clean:
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rm -f *.o ghostland
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