Refactor stuff into a player class and implement jumping
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@@ -14,7 +14,7 @@ int signbit(float x) {
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return 0;
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}
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int getIntersection(glm::vec3 vec_start, glm::vec3 vec_stop, glm::vec3 P1, glm::vec3 P2, glm::vec3 P3) {
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int get_intersection(glm::vec3 vec_start, glm::vec3 vec_stop, glm::vec3 P1, glm::vec3 P2, glm::vec3 P3) {
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glm::vec3 lba = vec_start - vec_stop;
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glm::vec3 v01 = P2 - P1;
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