Refactor stuff into a player class and implement jumping
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@@ -3,6 +3,6 @@
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#include <glm/glm.hpp>
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int getIntersection(glm::vec3 vec_start, glm::vec3 vec_stop, glm::vec3 P1, glm::vec3 P2, glm::vec3 P3);
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int get_intersection(glm::vec3 vec_start, glm::vec3 vec_stop, glm::vec3 P1, glm::vec3 P2, glm::vec3 P3);
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#endif
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