Add trail to show where we've been
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11
trailfragshader.txt
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11
trailfragshader.txt
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#version 460 core
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out vec4 FragColor;
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in vec3 FragPos;
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uniform vec3 objectcolor;
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void main()
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{
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FragColor = vec4(objectcolor, 1.0);
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}
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15
trailshader.txt
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15
trailshader.txt
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#version 460 core
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layout (location = 0) in vec3 aPos;
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out vec3 FragPos;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main()
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{
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FragPos = vec3(model * vec4(aPos, 1.0));
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gl_Position = projection * view * vec4(FragPos, 1.0);
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}
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