Add minimap. Some perforarmance tweaks especially around bread crumbs.
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10
minimapfragshader.glsl
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10
minimapfragshader.glsl
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#version 460 core
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// Solid-color fragment shader for minimap overlay primitives.
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out vec4 FragColor;
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uniform vec3 inColor;
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void main()
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{
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FragColor = vec4(inColor, 1.0);
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}
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