Add configuration option for ghost reset distance. Improve documentation.
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#version 460 core
|
||||
// Phong lighting fragment shader driven by a single spotlight described in ghostland.cpp.
|
||||
out vec4 FragColor;
|
||||
|
||||
struct Material {
|
||||
|
||||
Reference in New Issue
Block a user