Add configuration option for ghost reset distance. Improve documentation.
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#version 460 core
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// Billboarded ghost vertex shader: passes world pos/normal and flips UV.y for texture atlases.
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec3 aNormal;
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layout (location = 2) in vec2 aTexCoord;
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