Add configuration option for ghost reset distance. Improve documentation.
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13
player.h
13
player.h
@@ -8,6 +8,7 @@
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#include "collisions.h"
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#include "ghost.h"
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// Flashlight smoothing and locomotion constants tuned for the maze scale.
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const float lightoffsetmax = 15.0;
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const float light_persist_factor = 0.99;
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const float light_offset_factor = 0.01;
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@@ -16,6 +17,8 @@ const float jumpvelocity = 8.104849;
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const float vacceleration = -13.4058;
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const float hvelocity = 10.0;
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// Player glues together camera orientation, flashlight pose, and collision-aware
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// movement inside the maze geometry.
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class Player {
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public:
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@@ -52,8 +55,8 @@ class Player {
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float prevy;
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bool first_mouse;
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bool first_frame;
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float light_xpersist;
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float light_ypersist;
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float light_xpersist; // smoothed horizontal flashlight offset
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float light_ypersist; // smoothed vertical flashlight offset
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float armlength;
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float prev_move_time;
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float mouse_xoffset;
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@@ -64,14 +67,14 @@ class Player {
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glm::vec3 camera_up;
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glm::vec3 light_pos;
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glm::vec3 light_front;
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glm::vec3 velocity;
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glm::vec3 camera_offset;
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glm::vec3 velocity; // accumulated velocity, including gravity
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glm::vec3 camera_offset; // camera lift above feet
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void set_light_offset(float xoffset, float yoffset);
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glm::vec3 get_normal_from_index(int ix);
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glm::vec3 get_vec3_from_indices(int ix, int jx);
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glm::vec3 check_intersection(glm::vec3 movement);
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glm::vec3 check_intersection(glm::vec3 movement); // clamp movement vector by wall hits
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};
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