Fixes for rendering and add maze parser

This commit is contained in:
2023-10-09 09:38:26 -04:00
parent ba05c09439
commit c98c7efcdb
5 changed files with 45694 additions and 45522 deletions

View File

@@ -27,7 +27,7 @@ void main()
float specularStrength = 0.5;
vec3 viewDir = normDist;
vec3 reflectDir = reflect(-lightDir, norm);
float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32);
float spec = pow(max(dot(viewDir, reflectDir), 0.0), 8);
vec3 specular = specularStrength * spec * lightColor;
float dist = distance(viewPos, FragPos);