Fixes for rendering and add maze parser
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@@ -27,7 +27,7 @@ void main()
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float specularStrength = 0.5;
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vec3 viewDir = normDist;
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vec3 reflectDir = reflect(-lightDir, norm);
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float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32);
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float spec = pow(max(dot(viewDir, reflectDir), 0.0), 8);
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vec3 specular = specularStrength * spec * lightColor;
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float dist = distance(viewPos, FragPos);
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