rename shaders to .glsl

This commit is contained in:
2023-10-09 21:43:49 -04:00
parent ff6559e3ad
commit e4aab5c2ea
4 changed files with 101 additions and 0 deletions

18
vertexshader.glsl Normal file
View File

@@ -0,0 +1,18 @@
#version 460 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
out vec3 FragPos;
out vec3 Normal;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
FragPos = vec3(model * vec4(aPos, 1.0));
Normal = mat3(transpose(inverse(model))) * aNormal;
gl_Position = projection * view * vec4(FragPos, 1.0);
}