Fixes to ghosts
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@@ -333,6 +333,8 @@ int main(int argc, char *argv[])
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ghosts.push_back(new Ghost(xmin_wall, xmax_wall, zmin_wall, zmax_wall));
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ghosts.push_back(new Ghost(xmin_wall, xmax_wall, zmin_wall, zmax_wall));
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}
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}
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player->mouse_callback(window, WINDOWWIDTH/2, WINDOWHEIGHT/2);
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while (!glfwWindowShouldClose(window))
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while (!glfwWindowShouldClose(window))
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{
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{
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float current_frame = static_cast<float>(glfwGetTime());
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float current_frame = static_cast<float>(glfwGetTime());
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@@ -6,9 +6,9 @@
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Player::Player(glm::vec3 startpos, float startyaw) {
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Player::Player(glm::vec3 startpos, float startyaw) {
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position = startpos;
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position = startpos;
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yaw = 45.0f + startyaw;
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yaw = startyaw;
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pitch = 45.0f;
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pitch = 0.0f;
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first_mouse = false;
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first_mouse = false;
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first_frame = false;
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first_frame = false;
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light_xpersist = 0.0f;
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light_xpersist = 0.0f;
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