@@ -9,6 +9,8 @@ class Ghost {
void apply_movement(float curr_time, float timed);
glm::mat4 get_model(glm::vec3 &camera_pos);
glm::vec3 get_pos() const;
void reverse_direction_from_position(glm::vec3 target_pos);
void regenerate_position();
private:
int ghost_id;
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