Player's position is reset when close to ghosts

This commit is contained in:
five-hundred-eleven
2025-08-03 11:15:54 -04:00
parent 4aee63a4d3
commit faf3f239d8
12 changed files with 268 additions and 20 deletions

View File

@@ -9,6 +9,8 @@ class Ghost {
void apply_movement(float curr_time, float timed);
glm::mat4 get_model(glm::vec3 &camera_pos);
glm::vec3 get_pos() const;
void reverse_direction_from_position(glm::vec3 target_pos);
void regenerate_position();
private:
int ghost_id;