rename shaders to .glsl

This commit is contained in:
2023-10-09 21:43:40 -04:00
parent d3c9bd875b
commit ff6559e3ad
5 changed files with 4 additions and 105 deletions

View File

@@ -193,11 +193,11 @@ int main()
glEnable(GL_DEPTH_TEST);
int vertex_shader = createShader("vertexshader.txt", GL_VERTEX_SHADER);
int vertex_shader = createShader("vertexshader.glsl", GL_VERTEX_SHADER);
if (vertex_shader < 0) {
return -1;
}
int fragment_shader = createShader("fragmentshader.txt", GL_FRAGMENT_SHADER);
int fragment_shader = createShader("fragmentshader.glsl", GL_FRAGMENT_SHADER);
if (fragment_shader < 0) {
return -1;
}
@@ -314,11 +314,11 @@ int main()
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void *)0);
glEnableVertexAttribArray(0);
int trail_shader = createShader("trailshader.txt", GL_VERTEX_SHADER);
int trail_shader = createShader("trailshader.glsl", GL_VERTEX_SHADER);
if (trail_shader < 0) {
return -1;
}
int trailfrag_shader = createShader("trailfragshader.txt", GL_FRAGMENT_SHADER);
int trailfrag_shader = createShader("trailfragshader.glsl", GL_FRAGMENT_SHADER);
if (trailfrag_shader < 0) {
return -1;
}