#ifndef GHOST_H #define GHOST_H #include class Ghost { public: Ghost(float xmin, float xmax, float zmin, float zmax); void apply_movement(float curr_time, float timed); glm::mat4 get_model(glm::vec3 &camera_pos); glm::vec3 get_pos() const; void reverse_direction_from_position(glm::vec3 target_pos); void regenerate_position(); private: int ghost_id; bool first_frame; glm::vec3 moved; glm::vec3 pos; float yawr; float xmin; float xmax; float zmin; float zmax; float y_offset; float prev_move_time; float direction_persist; }; float rand_float(float rmin, float rmax); #endif