#version 330 core // Dynamic ribbon trail vertex shader. Timestamp is used by the fragment shader // to fade recent path segments from red toward brown as they age. layout (location = 0) in vec3 aPos; layout (location = 1) in float aTimestamp; out float TrailTimestamp; uniform mat4 model; uniform mat4 view; uniform mat4 projection; void main() { TrailTimestamp = aTimestamp; gl_Position = projection * view * model * vec4(aPos, 1.0); }