#ifndef COLLISIONS_H #define COLLISIONS_H #include // Returns 1 if the segment (vec_start -> vec_stop) intersects triangle (P1,P2,P3). int get_intersection(glm::vec3 vec_start, glm::vec3 vec_stop, glm::vec3 P1, glm::vec3 P2, glm::vec3 P3); #endif