16 lines
247 B
GLSL
16 lines
247 B
GLSL
#version 460 core
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out vec4 FragColor;
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in vec3 FragPos;
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in vec3 Normal;
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in vec2 TexCoord;
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uniform sampler2D texture0;
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void main() {
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vec4 outcolor = texture(texture0, TexCoord);
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outcolor.a = outcolor.a * 0.3;
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FragColor = outcolor;
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}
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