Files
ghostland-game/ghostfragshader.glsl
2023-10-13 01:13:57 -04:00

16 lines
247 B
GLSL

#version 460 core
out vec4 FragColor;
in vec3 FragPos;
in vec3 Normal;
in vec2 TexCoord;
uniform sampler2D texture0;
void main() {
vec4 outcolor = texture(texture0, TexCoord);
outcolor.a = outcolor.a * 0.3;
FragColor = outcolor;
}