Files
ghostland-game/trailfragshader.glsl
2023-10-09 21:43:49 -04:00

12 lines
140 B
GLSL

#version 460 core
out vec4 FragColor;
in vec3 FragPos;
uniform vec3 objectcolor;
void main()
{
FragColor = vec4(objectcolor, 1.0);
}