Files
ghostland-game/collisions.h

10 lines
264 B
C

#ifndef COLLISIONS_H
#define COLLISIONS_H
#include <glm/glm.hpp>
// Returns 1 if the segment (vec_start -> vec_stop) intersects triangle (P1,P2,P3).
int get_intersection(glm::vec3 vec_start, glm::vec3 vec_stop, glm::vec3 P1, glm::vec3 P2, glm::vec3 P3);
#endif