Files
ghostland-game/minimapshader.glsl

11 lines
227 B
GLSL

#version 460 core
// Vertex shader for minimap overlay geometry (lines/quads) in screen space.
layout (location = 0) in vec2 aPos;
uniform mat4 projection;
void main()
{
gl_Position = projection * vec4(aPos, 0.0, 1.0);
}