Files
ghostland-game/textfragshader.glsl

14 lines
297 B
GLSL

#version 460 core
// Samples single-channel glyph texture and applies RGB tint.
in vec2 TexCoords;
out vec4 color;
uniform sampler2D text;
uniform vec3 textColor;
void main()
{
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
color = vec4(textColor, 1.0) * sampled;
}