Added text rendering to show fps
This commit is contained in:
12
textfragshader.glsl
Normal file
12
textfragshader.glsl
Normal file
@@ -0,0 +1,12 @@
|
||||
#version 460 core
|
||||
in vec2 TexCoords;
|
||||
out vec4 color;
|
||||
|
||||
uniform sampler2D text;
|
||||
uniform vec3 textColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
|
||||
color = vec4(textColor, 1.0) * sampled;
|
||||
}
|
||||
Reference in New Issue
Block a user