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ghostland-game

This is a continuation of my goland-game project.

While the previous project was implemented in go, for this project I was not able to get the go bindings for OpenGL working, and so I went with C++.

gameplay capture

Description
Navigate a maze and avoid ghosts. C with opengl.
Readme 412 KiB
Languages
C 84.9%
C++ 12.6%
Python 1.3%
GLSL 0.9%
Makefile 0.3%