Files
ghostland-game/trailshader.glsl

19 lines
450 B
GLSL

#version 330 core
// Dynamic ribbon trail vertex shader. Timestamp is used by the fragment shader
// to fade recent path segments from red toward brown as they age.
layout (location = 0) in vec3 aPos;
layout (location = 1) in float aTimestamp;
out float TrailTimestamp;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
TrailTimestamp = aTimestamp;
gl_Position = projection * view * model * vec4(aPos, 1.0);
}