10 lines
264 B
C
10 lines
264 B
C
#ifndef COLLISIONS_H
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#define COLLISIONS_H
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#include <glm/glm.hpp>
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// Returns 1 if the segment (vec_start -> vec_stop) intersects triangle (P1,P2,P3).
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int get_intersection(glm::vec3 vec_start, glm::vec3 vec_stop, glm::vec3 P1, glm::vec3 P2, glm::vec3 P3);
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#endif
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